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Game Engine Architecture: Volume II, Graphics, Motion, and Sound 4th Edition, Kindle Edition

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Management number 219221489 Release Date 2026/05/03 List Price €27.96 Model Number 219221489
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In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this second volume delves into all of the major subsystems found in every game engine, including the animation engine, the 3D rendering engine, the lighting engine, the physics engine, the audio engine, and the game object model.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or APIIncludes all mathematical background neededComprehensive text for beginners and also has content for senior engineers Read more

XRay Not Enabled
Format Print Replica
ISBN13 978-1040751114
Edition 4th
Language English
File size 89.5 MB
Page Flip Not Enabled
Publisher CRC Press
Word Wise Not Enabled
Print length 715 pages
Accessibility Learn more
Publication date April 22, 2026
Enhanced typesetting Not Enabled

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